Something Too Beautiful To Destroy

Jul. 9th, 2025 06:13 pm
utilitymonstergirl: Headshot with horns and an Isidore mask (Default)
[personal profile] utilitymonstergirl
Being cute was a mistake
Being likeable instead of insane:
A straight line to ruin.


—Black Dresses, earth worm


There's a decade-old post from Kontextmaschine, a fixture in Posting Valhalla*, that I think about a lot. It opens thus:

You know, I think a lot of modern internet culture war shit goes back to the ‘60s-‘70s (counter)cultural refoundation that both sides claim lineage from. ‘cause there’s a sense it was sold as something for everyone - women, racial, and gender/sexual minorities would get their civil rights and inclusionary movements recognized, in return straight white guys got the consensus that Cool People agree: sexualization is Correct, being offended is Incorrect. And there’s a growing sense (from all sides) that the terms have not been upheld.

[...]

You have Left Hand of Darkness, with LeGuin all “gender fluidity would be great; we could experience our true selves independent of mutilatory social structures, and it would give rise to meaningful new cultural practices oriented around the beauty of self-discovery and self-crafting”.

And then there’s Varley’s Eight Worlds, which is like “Just imagine, if perfect sex changes were consumer services like haircuts, you could experience banging-hot hetero sex from both sides!"

The term Something-For-Everyone Liberalism has been stuck in my head ever since. Uncharitably, you could call it "representation matters! :)" with an edgier coat of paint, and God knows that this is no substitute for serious materialist activism. But still, I think the term is gesturing at something real and worth fighting for.

Culture-war shitstirrers have used "DEI" as their all-purpose slur substitute for a reason: it's the most unsympathetic corporate-buzzword term for the concept of caring about other people. But I think that these folks can only imagine diversity as boring HR shit because they are absolutely not seeking out, let alone getting invited to, anything more interesting. There are a million things cooler than Pronouns 101, but nobody's gonna show you Porpentine when you haven't passed the "don't call people trannies" module.

But a lot of people who pass that test fail the next one. The casual, centrist bigot tends to think of demographics beyond their own as distant abstractions, rather than real people who can hear them. This can easily become a feedback loop where nobody from those groups wants to approach them, and so they never pick up on the subtler cues of cultures unlike their own, and their world stays small and homogenous and they keep complaining about Forced Diversity. But then a miracle happens, the loop breaks, and they realize that the [slur redacted]s ain't so bad after all. But they still haven't met very many of them, and so their support is for a largely imagined and unseen population.

I can tell when somebody is engaging with me as an avatar of a political battle rather than a human being. Whether I'm being treated as a cute endangered animal, the Virgin Mary, or a confessional priest, it fuckin' sucks and I generally say "please redirect this energy to brutalizing Ron DeSantis." I haven't encountered any in the wild yet, but the Protect the Dolls T-shirt is the perfect summation of this aesthetic. The slang-appropriation isn't great, but my main objection is that while I'd trust someone with this shirt not to hate-crime me, I would not trust them to take me intellectually seriously.

Okay, I have vented the piss and vinegar, time for a tonal beat switch.

One of my indulgent pleasures in The Current Era is reaction videos of people not especially tapped into queer art cultures being blown away by weird faggot music**. As they get acclimated, there's a delightful sense of queerphobia as not just offensive, but devastatingly uncool - they understand that you have to be able to fuck with queers to engage with a lot of the most interesting art being made today.

And good lord, there really is so much of it - every time I turn around, my friends are buzzing about another album or game or comic bubbling up from this scene. I love contributing and tending to it, and not just altruistically. After a day of being cluelessly misgendered or underestimated, it is vital that I can come home to an art culture with no interest in defending or explaining itself. Obtusely high-context, fearlessly transgressive, funny and angry and horny as hell.

But then, the catch. For all that I try to reject respectability politics, there's the deeper-rooted weed of exceptionalism politics. I may be proudly big and weird and clocky and championing queer art, but I still have the gnawing urge to be some artistically brilliant beacon for my community (and maybe some incidental outsiders). This is not unrelated to how I'm one of the oldest and longest-transitioning people in my regular social world, even though I'm not even 30.

If this tendency goes unchecked for too long, it can become a sort of photonegative respectability politics: "something for everyone" except myself, full of something to prove about our brilliance, devoid of any genuine connection to what I'm making. Even worse, it can slip into advertisements for being the cool, fun, edgy transsexuals you'd like to hang out with and thinking that outsiders' consumption is equal to love.

The best outcome of that arc is to become Florence***. Its iconic treasures were created as desperate defensive measures during the most hellish years of the Renaissance, shoring up both internal legitimacy and external prestige. It has been successful to a fault: the city has had a feedback loop of winning the self-promotion game, becoming a gravity well of preservation and scholarship and investment drawn away from the less-glamorous cities with just as much to teach. It was even treated astonishingly gently by all sides in World War II.

During the war, Mussolini made a point of showing off the Uffizi to Hitler.****

Well, sure, we can't control our legacies, and baby-proofing everything against bad-faith analysis makes for vastly worse art. And there are certainly worse fates than ending up like a UNESCO World Heritage Site. I've seen it with my husband, and I shared in his longstanding love of the city. But to be held in reverent incuriosity, failures and biases frozen in amber, is not the future I want for my culture.

And the outcomes can get much worse from there. Making acclaimed art is no guarantee of prosperity or safety for you or your community.*****

I don't have good answers for how to handle this on any structural level. All I know is that trying to morally shepherd the world sets my brain on fire, and I was greatly touched by the central theme of Lent, a superb historical fantasy set in Renaissance Florence: set down your Messiah complex and just reach out to your fellow damned.

///

*The Lore: Kontextmaschine was a guy who had some fascinating Takes as well as some generally repugnant might-makes-right politics. He claimed that getting COVID made him much more outgoing and also bisexual, then he described symptoms consistent with a brain tumor, then he didn't pursue any treatment for that and kept taking creatine until he died.

**Figure 1.


***This prolonged metaphor is based on Ada Palmer's book Inventing the Renaissance and various posts from her blog.

****In preparation for the visit, he also gave the city its unintentionally-funniest monument: big bay windows cut into the otherwise-assassin-proof Vasari Corridor, right above the very busy Ponte Vecchio.

*****Specific examples are left as an exercise for the reader.


The Killerrrrrrr

Jul. 6th, 2025 10:37 pm
utilitymonstergirl: Headshot with horns and an Isidore mask (Default)
[personal profile] utilitymonstergirl
Cosimo [de Medici] may not have the blood of Charlemagne, but he has busts of Caesars right beside the portraits of his sons, so our ambassador can feel the presence of a different nobility, which awes, intimidates, threatens (bronzesmiths don’t just make statues, they make cannons), a nobility which projects power and legitimacy but requires no blood, no title, only the ability to activate antiquity. The classical revival has turned antiquity into a language of power.

—Ada Palmer, Inventing The Renaissance


At the behest of my friends Pengy and Bee, I have finally played through Thecatamites' magnum opus Anthology of the Killer. It defies easy summary; I will make broad gestures and hope that they will suffice.

Cate Wurtz, Stanley Donwood, Life in Hell, Jed HaasWhy I Want to Fuck Ronald Reagan. A countercultural disgust with the crassness and stupidity of the evils bearing down on us, uninterested in either pat answers or cheap nihilism. Sharp contempt for the brutal oligarchs of today granting themselves prestige by evoking the brutal oligarchs of antiquity. A sincere love of kitsch that extends far beyond the usual reference pools of internet culture. A bonus zone in the hub area has a list of creative influences that has no overlap with what I was reminded of; I hadn't even heard of most of them.

The games themselves are fairly straightforward walking sims with some well-integrated chases. They flow well - I was never stuck on where to proceed for more than a minute or so. The plots themselves have a lot of sharp and funny details I won't spoil, but the details feel almost beside the point; they're delightfully surreal meditations on power and art and violence, editorial cartoons as tone poems.

The world is as full of serial killers as the most paranoid tabloids would have you believe, but they all have the same passively self-serving rhetoric as the industrial-scale murderers. It's a good gag, and rather than get stale it keeps entwining with the violence and hypocrisy in every other facet of society. Even the final episode, the most bluntly textual about the series' themes, feels like a natural culmination rather than a heavy-handed spelling-out.

By now, I think you'll know whether or not you'll want to play this. I was worried it would hit too close to my genuine black holes of political dread, but I'm happy to say that it stayed propulsive and weird enough not to make me shut down, without ever feeling like it was mincing words.

Even if a collection of nine games sounds daunting, each one is about a half-hour at most, well-suited for a quick liveblog session with friends. There were times when I felt the need to screenshot every other speech bubble, and comparing notes on the cultural deep cuts we noticed enriched it for everyone. If you want something weird, funny, cerebral, pitch-black but still brimming with life, I highly recommend it.

Stuck In The Midden With You

Jul. 1st, 2025 01:37 pm
utilitymonstergirl: Headshot with horns and an Isidore mask (Default)
[personal profile] utilitymonstergirl

Terrans tend to feel they've got to get ahead, make progress. The people of Winter, who always live in the Year One,  feel that progress is less important than presence.

Ursula K. Le Guin, The Left Hand of Darkness


It's been rare, these past few months, for me to be up for playing any game more cognitively demanding than Balatro. I broke free of the gravity well with Tactical Breach Wizards a few weeks back, and I just rolled credits on Sable, albeit with plenty of sidequests still undone.

Right away, the game wears its influences on its sleeves - Breath of the Wild, Wind Waker, Shadow of the Colossus, Journey, the art of Moebius. They're brought together in a sleek, restrained package that's very deliberate with what it leaves out: combat (or any way to die at all), gratuitous UI elements, dense lore drops, and the overall constant key-jingling of so many other open-world games. Sable trusts that slow-burn exploration and atmosphere will be enough of a draw; a derelict spaceship on the horizon needs no overexplanation.

I'm reminded of what mu suwi has written about pacing in games:

upy has been showing me ult‍rak​ill this past week... its so cool! though making me kinda overwhelmed/overstimulated at times, i get this feeling sometimes lately where a game is so desperate to be fun and instantly responsive and keep my attention at all times that i feel condescended to

you can't turn off the feature where if you press mouse 1 at the death screen it instantly respawns you and puts you back in full control within 1 frame of you dying and it's so disorienting. can you not bear to punish me with 30 frames of inactivity between attempts, game?? is that really too much?

i feel so insane for framing instant responsiveness like a bad thing but i don't want games to "respect my time" as much as i want them to respect my attention span

The existing mechanics are fine-tuned for this feeling too: this world is vast, and even an upgraded hoverbike will take a while to traverse it. Movement on foot is a little slow and clunky in a world not meant for your convenience. There is only one type of collectible doodad with a direct mechanical benefit, and it's up to you to find where to cash them in. The slow pace of the tutorial village feels like an homage to Wind Waker, but once the world opens up, the story and mechanics start to mesh beautifully.

History is over, more or less. There is nothing metaphysically special about you; you are going on a perfectly normal coming-of-age journey. (This is also a brilliant way to justify the "pursue the main questline or just fuck about for however long, up to you" nature of an open-world game.) There are still joys and sorrows on a personal scale, but nobody ever talks about repairing the broken spaceships strewn across the desert. A colossal statue on a bridge commemorates a grave betrayal, but it's hard to fathom anything that dramatic happening here again. The largest settlement around is just a few city blocks in size, and even its citizens are sick of the constant hustle.

Exploring the crashed ships reveals a bit of this world's backstory, but only a few fragments; I would like to have learned more, but I get that having a much deeper story would have required a completely different game prone to nightmarish scope creep. Besides, this is just our first coming-of-age trip; our dissertation can come later. Even the planet's name, Midden, is a grim joke with gravitas: an archaeologically-fascinating trash heap.

I'm impressed at the balancing act that went into making "indie Breath of the Wild" feel neither overstretched nor desperate to impress. This is a knockout first game from Shedworks, and I can't wait to see what else they make.

Rebuilding journal search again

Jun. 30th, 2025 03:18 pm
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[personal profile] alierak posting in [site community profile] dw_maintenance
We're having to rebuild the search server again (previously, previously). It will take a few days to reindex all the content.

Meanwhile search services should be running, but probably returning no results or incomplete results for most queries.

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